Saturday, February 11, 2012

a slightly toasted update

With everybody in the group busy pulling all nighters trying to finish the piles of assignments, the group has only made a little progress in the game over this past week. Here are some of the things our group has been working on:

Our programmer has worked on coding the enemy movement as well as finding target using A*. Other members are working on finishing up the board game prototype, making some game bits and typing up the rules before we meet up and play the game again. Other members are working as fast as they can to finish up the character models so that we can start the rigging process.

For game design, we are looking into things such as how can we create design patterns that will keep the players engaged in our game. We are discussing other things such as how we can design/implement the multiplayer system in order to keep everybody engaged so that nobody gets left behind whether they play a single or multiplayer game. We are also spending some time discussing the aesthetics of the game and how we can make it more visually appealing to players.

Since we have a networking assignment due, hopefully we will soon have basic chat functionality working in the game, which will be a good start for programming the networking portion of this game. Other than that, the group is hoping to have the board game prototype finished, the models finished and rigging process started, the chat function working, and the sounds recording started by the end of this month. Hopefully finishing all this by the end of February will help keep the group on track to finishing this game on time.

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